PowerList TCG User Guides & Workflow
Everything you need to run your card business in one place, from the first scan to a shipped order. Every plan includes the full platform, and each guide below applies to you. Pick a topic from the sidebar, or start with First Setup.
First Setup
After you sign up, you land on the Dashboard. These steps take you from an empty account to your first live eBay listing. You only do the setup steps once. After that, each new batch inherits your games, pricing rules, templates, and shipping preferences automatically.
Dashboard
The Dashboard is the first thing you see after logging in. It shows where your operation stands right now and links straight into the work that needs doing.
Needs Attention
Five tiles across the top, each a count and a link to the screen that clears it:
- Orders to Ship, sales waiting to be pulled and sent
- Cards Awaiting Match, uploaded cards that still need identifying
- Needs Price to List, cards held back because they have no usable price
- Ready to List, priced cards waiting to be published
- Market Price Sync, live listings whose market price has drifted
Revenue
Revenue tiles cover today, the last 7, 30, and 90 days, and they count every marketplace you sell through together rather than eBay alone. A sales chart sits below them.
Quick actions
Five links jump to the Order Pull Sheet, Batches, Card Pricing, the cards ready to list in Inventory, and Market Price Sync. A quick-start form on the Dashboard also gets a new batch going without visiting Upload Cards first.
Upload Cards
Upload Cards is where a scanning session begins. Scan your cards first, then drag the images in or pick them from your computer or phone. Each card is identified as it arrives, with its set, number, rarity, and finish already filled in.
Start a batch
Fill in Batch Setup on the left before you upload:
- Pick the game, which sets the catalog, eBay category mapping, and template options
- Name the batch something you will recognize later, like "Binder Pull, May"
- Set the card condition for the whole batch. Individual cards can be changed afterwards in the batch review screen
- Choose a counter mode, which decides whether SKU numbering continues from your last batch or restarts at one
- Optionally pick a purchase lot, tying this session to a pile you bought so the cards carry its cost basis
Your last game, name, and condition carry forward to the next batch. A long session of similar pulls takes almost no setup.
Getting good scans
- Keep the full card face in frame, with nothing covering the name or number
- Use even lighting and avoid glare on holo and foil surfaces
- A card scanner is the fastest way through a stack, and a standard phone camera is more than enough resolution
- Shoot fronts and backs alternating, front first. Upload them in that same order and PowerList TCG pairs them up
How much fits in one batch
A batch holds up to 2,500 front and back pairs. Before matching starts you get an estimate of how long the run will take, and when it finishes you are taken to Batches to review it.
Condition and finish
Condition is set once for the whole batch in Batch Setup, not card by card during upload. Finish is read from the image. Both are adjustable per card in the batch review screen, and whatever you settle on there carries straight through to pricing and the final listing.
Graded Cards
A graded card cannot be scanned into a batch. Every slab is a single object with its own cert number and its own grade, and it never shares a catalog row with another copy. Graded Cards is where you add one by hand.
Look up the cert
Choose the grader, enter the cert number, and select Look Up Cert. A successful lookup fills in the subject, year, card number, brand, grade, and label, and builds a listing title for you. Where the grader publishes cert images, those are attached as photos automatically.
Review and save
Check the card details, set the grade and game, and write or trim your listing title, which is capped at eBay's 80 characters. Add up to two photos of the slab, 12 MB each. Enter a price. Leave Custom SKU blank and one is assigned for you.
Save Listing puts the card into your inventory. It does not publish it. From there it behaves like any other card: select it in Inventory and publish when you are ready.
Pricing a slab
Graded cards are priced by hand and only by hand. There is no market reference for one specific slab, pricing rules never apply to it, and it never appears in Market Price Sync. To change the price, open the card from Inventory and select Edit Details.
The SKU stays the same through an edit, which keeps existing orders and listing links intact.
Batches
A batch is a named group of cards from one scanning session. Every card you scan belongs to a batch, which makes it easy to track where cards came from and to move a whole session through pricing and publishing together.
Creating a batch
Batches are created from the Upload Cards page, in the Batch Setup column, not from the Batches page itself. Set:
- Game, which sets the catalog, category mapping, and template options
- Batch name, something you will recognize later, like "Binder Pull, May"
- Card condition, which applies to the whole batch. You can change individual cards afterwards in the batch review screen
- Counter mode, which decides whether SKU numbering continues from your last batch or restarts
- Purchase lot, optional, which ties the session to a lot you bought so the cards carry its cost basis
The Batches page is where you go afterwards to review, confirm, and move a session into inventory.
Filter rules
When you already know roughly what is in a batch, filter rules keep identification tight and cut down on corrections. You can narrow a batch by set, rarity, finish, card type, the letter a name starts with, or the game's own attribute axis. That attribute changes per game, for example Energy Type for Pokémon, Color for Magic, Attribute for Yu-Gi-Oh!, Aspect for Star Wars Unlimited, and Ink for Lorcana.
Batch stages
A batch shows one of five stages: Importing while your images upload, Awaiting Match once they are in, Matching while identification runs, Ready when every card has been confirmed, and Completed once you have added the batch to inventory. Publishing is not a batch stage. That happens later, from Inventory. The history stays on record and you can always trace a card back to the session it came from.
Verify your matches
After a batch is imported, go through each card and confirm it before it enters your inventory. This is a quick, deliberate pass, not an exception queue. Recognition runs at better than 95% first-match accuracy, but you are about to sell these cards to real buyers, and every one deserves a look before it lists.
- Each card shows its photo next to the match found: set, number, rarity, and finish
- Confirm the match, or correct the name, set, number, condition, or finish
- If a card is wrong, search the catalog by name or card number and pick the right one from the results. Recognition does not re-run on a single card
- Each match carries a confidence score, marked high, medium, or low, which makes the ones worth a second look easy to find
Uncertain cards stay in the batch as unconfirmed. They do not move to a separate queue. Once every card is confirmed the batch turns Ready, and Add to Inventory writes the whole session into your inventory in one step.
Card Pricing
PowerList TCG prices your cards against current market data that refreshes daily. Your listings stay in step with the market without manual lookups. You can let rules do the work, review card by card, or mix both.
Review card by card
The To Price tab on Card Pricing shows one card at a time with its scans, its market price, the price for each condition, and a line saying why your rules left it to you, such as no rule for that game and condition, or a market price above your top band. Type a price and press Enter to save it and move to the next card. Live Listings and Sold Listings open eBay in a side window that follows each new card, so you can check what it sells for without leaving the page.
Skip takes a card out of the queue without a price, and a skipped card will not list. It waits on the Skipped tab, where Set Price prices it by hand and Unskip puts it back on your pricing rules. If no rule fits it, Unskip opens it in the pricing box so you can set a price. Skipping forgets any price you set for that card by hand before. Every price you set by hand is on the Priced by Hand tab, where the pencil beside a price changes it. The same tab shows the cards whose market has moved since you priced them, lets you take the suggested prices or keep your own for a whole game at once, hands cards back to your rules with Return to Rules, and puts back a hand price you cleared or changed with Restore Hand Price.
Let rules do it
With pricing rules in place, most cards are priced automatically the moment they enter inventory, and you only stop to review the ones you want a closer look at. Market data refreshes daily, but your live listings are not repriced on their own. Drifted listings collect on the Market Price Sync page, where you push them out per game or across the whole account when you are ready.
Pricing rules: set it once
Pricing rules tell PowerList TCG how to price cards automatically. When more than one rule could apply, the most specific one wins rather than the first one listed. A rule that matches on both game and condition beats a rule that matches on only one of them, which means you can leave a broad default in place and add narrower rules over the top without reordering anything.
What a rule matches on
- Game, or every game if you leave it open
- Condition (NM, LP, MP, HP, DMG), or every condition
- Channel, letting a card carry a different price on each marketplace you sell through
- Listing type, all listings, single listings only, or variation listings only
Rules do not match on set. Rarity and finish only matter to a Rarity rule, below.
How a rule sets the price
- Formula, market price plus a percentage, plus a fixed amount if you want one. A formula rule prices at or above market and cannot price below it
- Ranges, price bands. Cards whose market price falls in a band get the amount you set for that band, which is how you put a flat price on bulk commons. A card outside every band, or with no market price, waits on Card Pricing
- Marketplace, price one channel off another instead of off market data
- Rarity, one fixed price for each rarity you pick in a game, optionally per finish, with an optional market price cap so a card worth more is never listed at a bulk price
Formula, Ranges and Rarity rules can read the market price for the card's own condition, or for one condition you choose, such as Near Mint for cards you grade strictly. You can also set a rounding preference so prices always land on an ending you choose. A hand-set price beats every rule, unless that rule has Override Hand Prices ticked, which lets it price your hand-priced cards on its own marketplace. Your hand price is kept either way.
Under each rule a line says what it does today: how many of your cards in stock it covers, how many hand prices it overrides, and how many listings Market Price Sync would change. Test All Rules below the list prices a made-up card with every rule on that marketplace, so you can check a setup before a single listing changes.
Floors, ceilings, and order
Every rule can carry a floor, which stops a card listing below an amount you set even on an odd market reading. Ceilings work differently and only apply to the Marketplace method. Rules are not reordered by hand. The most specific match wins, and a narrower rule takes precedence over a broader one without you arranging them.
Prices outside the US
If your eBay account is registered on eBay UK, Canada, or Australia, PowerList TCG displays prices in pounds, Canadian dollars, or Australian dollars, respectively. If you sell exclusively through your own WooCommerce or Shopify store, prices use your store's currency. Market prices are sourced from the US market and converted using the daily exchange rate before your pricing rules are applied. All prices you enter, including minimum prices and manually set prices, use your account's applicable currency.
Market Price Sync
Market data refreshes every night, but your live listings do not reprice themselves. That is deliberate. Market Price Sync is where you see which listings have moved away from what your rules would charge today, and decide when to push the new numbers to eBay.
One job: rule prices to live listings
The table holds listings priced by your rules. Any difference between the current list price and what your rules would produce today puts a card here, once a short settling period has passed since its last price change. There is no percentage threshold. A few cents counts.
Cards you priced by hand are never changed here. When the market under one of them moves past your Review When Market Moves setting (30% to start, and at least five cents, on a price at least three days old), it shows under Market Moved on Card Pricing, Priced by Hand. The Hand Prices, Market Moved tile on this page counts them and takes you there. Each one offers a suggested price you can take or a Keep button that leaves your price alone and stops the card resurfacing until the market moves again. Return to Rules on the same tab hands cards back to your rules; they then show up here to sync.
Three ways to push
- Update All Games pushes every pending row across your account
- Sync {Game} pushes one game
- Sync Selected pushes exactly the rows you tick
Each opens a confirmation showing how many listings will change, the total increase, the total decrease, and the net effect on your prices.
Once a day
A game can be synced once per calendar day. After a run its button reads Synced Today. Running Update All Games uses up every game's turn at once, while a single-game run leaves the others free.
What is not here
Listings brought in through Onboard eBay Listings do not appear in these counts or in the table. They can still be repriced, by ticking them from Inventory and running a price update there. Cards you priced by hand never enter the rules queue at all.
Anything that fails stays pending and reappears on the next run, and the result tells you how many failed.
Inventory
Your inventory is the single record of every card you hold. Filter by card name, game, rarity, condition, status, variation type, which marketplaces a card is on, your own tags, market price, list price, or days listed. Set and finish are columns you can show and sort on. Add tags to group cards how you like, and save the views you use often so they are one click away.
Your counts stay the source of truth
eBay is a place you publish to, not the place your counts come from. PowerList TCG keeps your inventory as the source of truth and syncs quantities out to your listings. A card that sells or that you set aside is always reflected accurately here first.
Publishing to eBay
Once a batch is verified and priced, publishing is a single step. Select the cards and publish. PowerList TCG builds each listing and sends it to your connected store, working out your title template, item specifics, and Design Studio design for you. There is no template to choose at this point, since your saved settings decide all three. Titles are capped at eBay's 80 characters and anything longer is trimmed to fit. Check the length preview in Settings if your template runs close.
Managing your live listings
Your live eBay listings come back into PowerList TCG so you can review everything from one screen. Sort listings into your eBay store categories automatically with rules you set, and end a single listing or a whole selection at once, then relist when you are ready. Because every listing is published from your inventory, price and quantity stay aligned on their own. When a card sells, the listing updates and you are never tracking two sets of numbers by hand.
Order Pull Sheet
The Order Pull Sheet tells you exactly which physical copies to grab and where they live, turning a picking session into a scan-and-go job. It is built for the reality that you may hold several copies of the same card in different conditions, each with its own SKU.
It is organized by card, not by order
This is the part worth understanding. The sheet does not give you one section per order. It gives you one line per card, with the number of copies to pull. If the same card sold three times across three marketplaces, that is one line for three copies and you visit that box once. A single order containing five different cards is spread across five lines wherever those cards sit.
The point is that you walk your storage once, in order, instead of criss-crossing it order by order. Sort into orders at the packing table.
What it gives you
- Every sold card across every connected marketplace, with the exact SKU of the copy to pull
- The specific condition and finish sold, which keeps you from grabbing the wrong version
- Five views: not yet shipped, labels printed today, in the last three days, in the last seven, or a date range you choose
- A mark-shipped action on each line, which pushes the shipment to eBay where it can and records it here where it cannot
Cards from a refund you chose to restock are left off. You are never sent after a copy you deliberately put back. The sheet shows up to 500 lines at a time.
Because each physical copy carries its own SKU, PowerList TCG can point you at one exact card even when eBay's single custom label could not tell two copies apart. Paired with printed SKU Labels, you can match the exact card on the shelf and confirm the pull in one motion.
Variation Listings
A variation listing is one eBay listing that holds many different cards from the same set, at the same condition. Buyers land on one page and choose which card they want from a dropdown, and each card carries its own price and quantity. Sellers know these as "choose your card" listings.
The grouping is by set and condition. Near Mint copies from a set form one listing and Lightly Played copies from that same set form another, and conditions never mix inside a single listing. You can also split a set by rarity, by finish, or by both, then combine rows, so Common to Super Rare non-foils sit in one listing while the foils sit in another. A row you leave off lists its cards as singles.
Why sellers use it
- One page carries a whole set instead of hundreds of near-identical single listings
- Buyer interest, watchers, and search history concentrate on one listing instead of scattering across many
- Buyers who came for one card browse the rest of the set on the same page
Choosing where it applies
You opt in per game and per set, grouping where it helps and keeping single listings everywhere else. PowerList TCG keeps the group in step as copies sell or as you add more. What a buyer sees always matches what you actually have. A large set splits across several numbered listings, keeping each one inside what eBay allows.
Best Offers
Best Offers has two halves. Offers buyers make on your listings arrive here to answer, and offers you send to people watching your listings go out on their own each night from rules you set. Both are eBay only.
Received Offers
Every open offer lands in one table with the buyer, the amount, how far below your list price it sits, and how long is left to answer. Filter by status, sort by what is expiring soonest or by the best discount, and answer each with Accept, Counter, or Decline. Countering opens a box pre-filled at the midpoint between the offer and your price, with room for a short note.
Offers expire in 48 hours, and the Expiring Soon tile counts anything with under twelve hours left.
If a row shows Needs Sync, PowerList TCG has the offer but not the listing reference it needs to answer. Sync From eBay repairs those and picks up anything that did not arrive. The page does not refresh on its own, so reload it when you come back to work through a queue.
Receive Offer Rules
Set a minimum price below which a card is listed without Best Offer at all, and optionally the percentages at which eBay should accept or decline for you without asking. A Test Price box shows what those settings would do to a card at any amount you type. Leave the percentages empty and every offer waits for you.
Rules are per game, with a Global rule underneath, which is what the switch at the top of the page controls. Turning the Global rule off does not turn off a game that has its own rule enabled.
Send Offer Rules
eBay lets you offer a discount to buyers watching a listing. Doing it by hand means one listing at a time. A send rule does it for you: pick a game, a minimum price, a discount between 5 and 60%, how long a card must have been listed, and a daily cap. Offers go out on the nightly run, highest-priced listings first, with a short message you write.
Preview Tonight's Send checks eBay for watchers and tells you how many offers would go out, without sending any of them. Worth running the first time you enable a rule.
The same listing is not offered again for 14 days, and a sent offer cannot be recalled. Sent Offers keeps the history.
Buyer Messaging
Every sale gets the same courteous note without you writing it. PowerList TCG sends one automated message per marketplace after an order, using wording you set once. This is not an inbox. Buyer replies still arrive in your eBay or WooCommerce messages, and PowerList TCG does not read them.
A saved library of drafts
Write as many versions as you like and keep them side by side, up to twenty-five per marketplace. Seasonal wording, a version for high-value cards, a plainer one for bulk orders. Drafts sit in the library until you want them.
Choosing the live message
One draft per marketplace is live at a time. Activating a draft makes it the message that goes out and replaces whichever one was live before. Switching wording is a single step and not an edit. Placeholders like the buyer name are checked when you save, and a placeholder that cannot be filled is flagged before it reaches a buyer.
When it sends
Choose whether the message goes out as soon as the order comes in, or when tracking is added. You can also switch sending off entirely and leave your drafts in place.
Onboard eBay Listings
If you already sell on eBay, run this when you set up your account. Onboard eBay Listings brings your existing live listings into PowerList TCG and matches each one back to a card in the catalog. Your current store lines up with your inventory from day one instead of starting from an empty account.
How the one-time import works
- PowerList TCG pulls your active eBay listings and matches each to a catalog card where it can
- Anything it cannot match confidently is flagged for you to point at the right card yourself
- A listing for a game PowerList TCG does not support is left out rather than blocking the rest
- Matches wait in a staging step until you confirm them, singly or in bulk. You can dismiss the ones you do not want
- If a listing has no catalog card to match, flag it for us to add. It stays unconfirmable until that is resolved
- Once confirmed, each listing is tied to a real inventory record, and quantity and price stay in step from there
The page is not only for onboarding. Come back to it whenever you have changed listings directly on eBay and want those changes reflected here. A full check also runs for you monthly.
Design Studio
Design Studio is where you shape how a listing looks once a buyer opens it. Build a branded description layout once and every listing that uses it carries the same professional look. Your store reads like a real storefront instead of a wall of plain text.
Description blocks
Add the content that should appear on every listing, such as your store policies, shipping details, returns, and condition or grading notes. Arrange it in the layout you want and it renders the same way on every card, answering common buyer questions before they are asked.
Save more than one look
You can keep several designs and have PowerList TCG choose between them for you. Design rules decide which one a card gets, based on its game, its price, a price range, its rarity, its set, or its condition. A clean look for anything under a dollar and a richer one for premium cards is a price-range rule, and it applies itself at publish. Designs are never picked by hand while listing.
Listing templates: titles and item specifics
A listing template defines how your titles and item specifics are built when a card is listed. Set one up per game and every card of that game follows it, keeping your store consistent without repeating work.
The title builder
Build titles from card fields that fill in automatically for each card:
{name},{set},{setcode},{number}{rarity},{finish},{condition},{game}
For example: {name} {set} {number} {condition} {finish} {game}
Item specifics and one template per game
Templates also map your card data into the item specifics each game's eBay category expects. Listings publish complete and searchable without extra editing. You keep one title template per game per marketplace. It applies to every card of that game automatically, with nothing to choose at publish.
Title templates are set per marketplace, and eBay, WooCommerce and Shopify can each carry their own.
SKU Labels
Print text labels for your physical storage so every card or stack maps back to its record. Choose what each label shows: the card name, its SKU, a sequential number, or your own text.
Dividers, not just card labels
Labels can be grouped by card name, set name, set code, rarity, colour, finish, or the first letter or two of a name. That is the divider workflow. Group by set code and you get one label per set to file behind. Group by first letter and you get an A to Z run for a sorted box.
You can label the cards you actually hold, or every card in a game's catalog if you are setting up storage ahead of buying. PowerList TCG remembers what you have already printed so a second run does not repeat a sequence.
Printing labels
Filter to the cards you want, then send them to a print run, one label per feed. The default size is 2.25 by 1.25 inches, which suits most thermal label printers, and both dimensions are adjustable: width from half an inch to eight, height from a quarter inch to eight. Font, size, bold, italic, underline, colour, alignment, and padding are all yours to set, and text that runs long shrinks to fit rather than spilling off the label.
Fee Calculator
The Fee Calculator works out what you actually keep on a sale. Enter a sale price and it subtracts marketplace fees, postage, shipping supplies, the cost of the card, sales tax, and any seller discount you have. It covers eBay, WooCommerce and Shopify processing rates, letting you compare what the same card nets you on each. Set your fee details once and every estimate uses them.
Analytics
Analytics turns your sales history into a clear picture of what is working. Use it to guide sourcing and to spend your time where the returns are. Pick a period of 7, 30, 90, or 365 days and every panel on the page follows it.
Revenue
- Revenue over time, a daily series with units sold
- Revenue by game, showing where your sales concentrate
- Revenue by marketplace, once you have sales on more than one
- Average sale price and average order value
Profit, not just revenue
A profit and loss breakdown walks from gross sales down to what you actually keep, subtracting marketplace fees, ad spend, fixed fees, postage, supplies, the cost of the cards, refunds, and your overhead. It is the fastest way to see where a good sales month went.
What is selling, and what is not
- Top selling cards and best-selling sets, ranked by revenue and units
- Revenue by rarity tier, showing which end of a set carries you
- Sell-through rate, overall and split by price tier
- Dead inventory, cards with no sale in ninety days
- Velocity and average days to sell
Looking ahead
Total investment, inventory value, and potential profit show what is still sitting on your shelves. A forecast projects where the next stretch is heading and works out how many listings a day you need to break even against your recorded overhead.
Orders
Orders sync in from every marketplace you sell through so you can fulfill without leaving PowerList TCG. Each order shows the buyer, the items sold, the total, and where it is in your fulfillment flow.
When you are ready to pick, the Order Pull Sheet lists every sold card across all your open orders and names the exact copy to grab.
Inventory stays accurate
When an order comes in, the quantity for each card sold is reduced automatically. Your inventory reflects what you actually still have on hand, and your live listings update to match.
Status at a glance
An order sits in one of three states:
- Awaiting Shipment, in and waiting to be pulled and sent
- Shipped, tracking recorded and the order closed out
- Cancelled, called off before it shipped
Shipping
Buy the shipping label on eBay with the carrier you already use. Buying it there marks the order fulfilled and the tracking syncs back, moving the order to Shipped without you copying numbers between tabs.
You can also mark an order shipped from the Order Pull Sheet. On eBay that pushes the shipment across for you. On a marketplace PowerList TCG cannot push to, the order is marked shipped here and flagged so you know the store itself still shows it unfulfilled.
Refunds
A refund does not change whether an order shipped. It arrives as a separate flag for you to review, along with a decision about whether the card goes back into stock. Until you make that call the copy stays out of your on-hand count, which keeps the pull sheet from sending you after a card you deliberately set aside.
Purchases
Purchases is where you record what you paid for the cards you sell. Your profit numbers then reflect real cost, not just revenue. You log an acquisition as a lot, the pile you bought together, and PowerList TCG tracks its cost against what the cards in it earn as they sell.
Record a lot
- Cost broken into item price, shipping, tax, and anything else. Enter all four. A lot logged with only the item price will show a better return than it earned
- The date, the seller, and a description, plus a source type: bulk lot, singles lot, collection, sealed, trade, or other
- An estimated card count, or a weight if that is how the lot was sold
- Assign a scanned batch to the lot so its cards carry that cost basis. You can also pick the lot up front in Batch Setup when you upload
Closing a lot
While a lot is open its cost is spread across the cards you expect. Closing it fixes the cost per card at what you paid divided by the number of cards actually scanned, which is the number your profit reporting then uses. Close a lot once you have finished scanning it.
See your return
As cards from a lot sell, PowerList TCG measures revenue against what you paid and shows the return on each lot. You can see which buys actually made money and which did not. Over time this turns your sourcing into something you can judge on numbers instead of feel.
Expenses
Expenses is where you record overhead, the cost of running the store, kept separate from the cost of the cards themselves. Categories cover software, storage, supplies, shipping, marketing, subscriptions, equipment, and fees. Record one-off costs, and set up recurring ones so each month's charge appears on its own without you logging it again.
What it feeds
Expenses is where the overhead figure in your Analytics profit breakdown comes from, and it is what the forecast measures a break-even against. Both read zero until you have logged something here. The forecasting itself lives on Analytics.
Process Times
Process Times is a simple time tracker for your own records. Log a day's work and see where the hours actually went.
What you can track
One entry per day, covering:
- The date and the game you were working through
- Cards scanned, and the minutes spent on scanning, on matching, and on pricing
- A short note for anything worth remembering about the run
Total time and seconds per card are worked out for you from the minutes and the card count, which is the number worth watching as you get faster. Your last fifty days stay on record to look back on.
This is a standalone record for your own planning. It does not feed into Analytics.
Settings
Settings is where you connect your accounts and set the defaults that make the rest of your workflow run with almost no per-card work. Ten tabs run down the left of the page.
eBay Account
Connect your eBay store here, and reconnect or disconnect at any time. One eBay account connects to one PowerList TCG account. The connection refreshes on its own so it stays live, and your eBay store categories are cached here for automatic filing.
Two settings live inside this tab. Promoted Listings takes your average ad rate, which Analytics then subtracts from profit so your margins reflect what you actually pay to promote. Business Policies loads your eBay shipping, payment, and return policies and saves them as defaults, and every listing goes out with the right ones attached.
WooCommerce Store
Connect your own WooCommerce store to publish the same inventory there alongside eBay. Your counts stay in step from one source of truth, orders come back into PowerList TCG the same way eBay orders do, and automated buyer messages work there too. A second tab, WooCommerce Attributes, maps your card data into the product attributes your store uses.
Shopify Store
Connect your Shopify store with the Install From Shopify App Store button. Install PowerList TCG on your store, approve it, and you come straight back to Settings with the store connected. You never type a store address, an API key or a token. The same inventory then publishes to Shopify alongside eBay and WooCommerce, your counts stay in step from one source of truth, and Shopify orders come back into PowerList TCG the same way eBay orders do. Automated buyer messages are not sent on Shopify.
Account Settings
Your ship-from location and time zone, plus preferences for button hints and the quickstart tutorials. All ten games are available on every account, and there is nothing to turn on. You choose the game when you start a batch.
SKU Batch Naming
Set the pattern used to name and label your cards, so your SKUs follow a consistent scheme that matches how you store and pull inventory.
Title Templates, Item Specifics, and Item Description
The building blocks of a listing, each with its own tab. Title Templates shape each listing's title from card fields, Item Specifics map your card data into the fields a marketplace category expects, and Item Description sets the text that appears on every listing. All three are set per marketplace. See Design Studio for building these and pairing them with a branded look.
Store Categories
Manage the eBay store categories your listings can be filed into, and set the rules that sort new listings automatically. WooCommerce and Shopify have their own tabs here: storefront categories for WooCommerce, and for Shopify the standard product category plus the collections PowerList TCG can create on your store.
Billing
There are no locked features in PowerList TCG. Every plan includes card recognition, pricing rules, templates, publishing, orders, messaging, labels, and analytics. What changes between plans is capacity, measured on two separate limits.
The two limits
- Monthly scans control how many cards you can bring in each month. This is your throughput, how fast new inventory comes into the system.
- Active listings control how many listings you can have up at once, counted across every marketplace you sell through. This is your standing size, how large an active store you can hold.
Your right plan is whichever of those two you need more of. A high-volume scanner and a large-catalog seller can land on different plans for different reasons.
The five plans
Starter, Hobby, Seller, Pro, and Enterprise step up on both limits together. The exact scan counts and listing ceilings for each are on the Pricing page.
Your free trial
Every new account starts on Starter with a 14-day free trial, capped at 100 scans. A card on file is required to begin and you are not charged until the trial ends or you choose a plan sooner. Scan packs cannot be spent during a trial. There is no point buying one before your plan starts.
Your first month
When your first real payment goes through, that month's scan allowance is doubled. It is a one-time bonus on the first paid month and a trial does not trigger it.
Scan packs
If you have a big month, scan packs add extra scans on top of your plan. Packs never expire, and they are only spent once your monthly scans are gone, which makes them overflow and not a substitute for a plan. Publishing listings always requires an active plan.