Feature Overview

Pricing Rules

Decide once how you want your cards priced, and every card you scan after that gets a price on its own. Price each marketplace differently, or price them the same, and override any card whenever you want.

Daily
Market Refresh
Per Channel
Game and Condition
Your Price
Always Wins
Pokémon, Near Mint
Markup rule
Market$12.40
Markup+15%
Shipping Add$0.85
RoundingEnds in .99
Minimum$1.99
Lists At$15.99auto
Market refreshed daily

Where Pricing Sits in the Workflow

A price is attached before a card ever reaches a listing.

Scan
Card identified
Inventory
Every copy tracked
Price & List
The listing is built
Marketplace
eBay, WooCommerce, Shopify
Pull & Ship
Grab the right copy
Message
The buyer hears from you

Price a Collection Without Pricing Every Card

It answers one question for every card you own: what should this list for?

Pricing a card by hand means looking up what it sells for, deciding how far above or below that you want to be, adding something for shipping, and picking a number that looks right on a listing. That is fine for one card. For four hundred cards out of a collection buy, it is the reason the box is still sitting in the corner.

A pricing rule is that same decision, written down once. Scan a card and it arrives priced. Buy a collection and the whole thing is priced by the time you have finished scanning it. You are still setting the prices, just not one at a time.

Worth knowing: rules apply to cards you already own too, not just new scans. Setting your first rule prices the inventory sitting there unpriced.

Pricing Methods

Most sellers start with a markup rule. The others are there for bulk and for second channels.

Markup off Market Price

Take what the card is selling for and adjust from there. Add a percentage, add a flat amount to cover shipping or fees, round the result to an ending you like, and set a minimum the card will never list below.

Market price     $12.40
Markup +15%     $14.26
Flat add $0.85    $15.11
Round to .99     $15.99

Price Bands

Skip the math and set flat prices by value range. You define the bands and the price each one lists at. Useful for bulk, where the exact market price matters less than moving the card and round numbers keep a store tidy.

Under $1.00     lists at $1.49
$1.00 to $5.00  lists at $5.99
$5.00 to $20.00 lists at $19.99
Card at $3.10   $5.99

Priced off Another Channel

Instead of starting from market price, start from what the card already costs on one of your other channels. Set your WooCommerce price to your eBay price plus a percentage, or minus one, and the two move together whenever the eBay price changes.

eBay price      $15.99
Markup +10%     $17.59
Rounded up      $17.99

Fixed Price by Rarity

Set one price per rarity for a game, on singles and variation listings alike. Add a market price cap so a card worth more than bulk never goes out at the bulk price, and send it to your next rule or to you instead.

Common         lists at $0.99
Uncommon       lists at $0.99
Rare           lists at $1.49
Rare at $8.20, cap $5 next rule
SettingWhat It DoesExample
ChannelWhich marketplace the rule prices for. Each one can carry a different margin.eBay
GameLimit a rule to one game, or let it cover everything.Pokémon
ConditionLimit a rule to one grade, or let it cover all of them.Near Mint
MarkupPercentage above or below market price.+15%
Flat addA fixed amount on top, usually shipping or fees.$0.85
RoundingRound every price up to a chosen ending..99
MinimumA price the rule will never go below.$1.99
CapOn a cross-channel rule only. Above this, the base price carries across untouched.$250.00
Six active pricing rules by game and condition, beside a rule builder showing the price produced. Six active pricing rules by game and condition, beside a rule builder showing the price produced.

How a Price Gets Chosen

Each check runs in order, every time a card needs a price.

1

Your Price Wins

A price you set by hand is the price. Nothing overwrites it.

2

The Closest Rule Applies

The most specific rule for that marketplace, game, condition and listing type.

3

The Math Runs

Markup, flat add, rounding, and minimum, against the price for that grade.

4

Cheap Cards Still List

A price under a marketplace minimum lifts to that minimum, $0.99 on eBay. Only a card no rule can price waits in Card Pricing.

5

You Choose When to Push

Repricing a live listing happens when you trigger it.

What Happens to One Card

A single Pokémon card, from the scan to the listing, with one markup rule set.

You Scan
One image of the card
Off a card scanner, or a phone, in a batch of two hundred others.
Comes Back As
Pikachu, Surging Sparks, 238 / 191, Special Illustration Rare
Set, number, rarity, and finish read off the card.
You Confirm
Near Mint, quantity 1
The batch condition, changed here only if this card needs it.
Your Rule Runs
$42.00 market, +15%, $0.85 added, rounded to .99
Your eBay rule for Near Mint Pokémon, run against the market price for that exact printing rather than the card name.
Lists At
$49.99
Title and item specifics come from your listing template. You publish when the batch is ready.

Things Worth Knowing

Behaviors that decide what your cards actually list for.

Condition Changes the Price

A Lightly Played card is not priced off the Near Mint number. Where per-condition market data exists it is used directly, and where it does not, the lower grades are worked out from the Near Mint price. A worse grade is never priced above a better one.

Each Marketplace Can Price Differently

eBay takes a bigger cut than your own storefront does, and plenty of sellers price accordingly. Write rules per marketplace, or point one marketplace at another and let WooCommerce track your eBay price with a margin on top. Write no rules at all for a marketplace and it falls back to your eBay ones. A second channel is not a second setup.

Hand-Set Prices Stay Put

Override a card and your number holds. Rules do not reach back in and undo a decision you made on purpose, which matters for the cards you know better than any market average does.

Drifted Prices Get Flagged

A price you set six months ago against a market that has since doubled is worth a second look. Those cards are flagged for review. Keep your price and it stops asking, or update it and move on.

The Manual Queue Is Short

Cards no rule can price wait in one place, a card at a time, with the market data in front of you and a line saying why no rule priced it. If a whole game is showing up there, that is a missing rule, not a hundred decisions, and you get told which game it is.

Some Cards Should Not List

Cards held back for a personal collection, or set aside for a lot, can be skipped. They stay in your inventory and out of your listings, on the Skipped tab of Card Pricing. Unskip puts one back on your pricing rules, or set its price there by hand. Skipping forgets any hand-set price the card had, so a rescan does not quietly bring it back.

Your Prices, Your Currency

Selling on eBay UK, Canada or Australia, or running your store in another currency? Your rules, floors and prices all work in your own currency. Market data comes from the US market and is converted at the daily exchange rate before any rule uses it.

Known Limits

Where rules stop and you take over.

  • A card that prices below a marketplace minimum lists at that minimum. eBay's minimum price is 0.99 (AUD 1.00 on eBay Australia). The minimum for all other channels is 0.01. Set Floor Price on a rule when you want a higher one.
  • A card with no market price cannot be priced by a rule. Very new or very obscure cards go to Card Pricing rather than being estimated.
  • Graded cards are priced individually. What a slab is worth depends on the grade and the grading company, which a percentage off raw market price cannot capture.
  • Repricing live listings is a deliberate action. Market data refreshes on its own, but pushing new prices to listings that are already up is something you decide to do.

Pricing Rules: Common Questions

Where does the market price come from?

Market data for the whole catalog refreshes every day, which means a rule written in January is pricing against today's market in June. Where per-condition prices exist they are used directly; where only a Near Mint price is published, the lower grades are worked out from it.

How many pricing rules do I need?

One is enough to start. A rule set to all games and all conditions prices your entire inventory. From there you add narrower rules only where you want different behavior, and each one applies to the cards it covers without you disabling anything.

Can I price the same card differently on each marketplace?

Yes. Give each marketplace its own rules, or point one at another so your WooCommerce price tracks your eBay price with a margin on top. A marketplace with no rules of its own falls back to your eBay rules.

Does PowerList TCG list my cards automatically once they are priced?

Pricing is automatic. Listing is not. Cards arrive in your inventory priced and ready, and you publish a batch or a selection when you want it live. Nothing goes up for sale without you starting it.

Can I set different rules for different sets?

Not by rule. A rule is scoped by marketplace, game, and condition, so Near Mint Magic can price differently from Lightly Played Magic, but not one Magic set differently from another. Where you want a whole set at one price, filter your inventory to it and set that price across the selection in a single action.

Can I round prices to end in .99?

Yes. A rule rounds every price it produces up to your chosen ending. A card that works out to $4.12 lists at $4.99, and any ending from .01 to .99 works.

Do prices update after a card is listed?

Only when you push them. Repricing a live listing is a deliberate action, never something that happens behind your back.

How does PowerList TCG know which card it is pricing?

From the scan. The set, number, rarity, and finish read off the card determine the exact printing, and the market price follows that exact printing, not the card name. Card Recognition covers how that works.

Does my inventory update when a card sells?

Yes. A sale reduces the quantity on hand, and if the card is listed on more than one channel the other listing is updated so you are not selling a card you no longer have.

Does pricing work outside the US?

Yes. PowerList TCG supports local-currency pricing on eBay UK, Canada, and Australia, as well as your own WooCommerce or Shopify store. Your market prices are converted from US market data using the daily exchange rate before your pricing rules are applied. Exchange-rate changes alone won't update your live listings. Prices are updated when you run Market Price Sync.

Decide Your Pricing Once.

Every card you scan after that arrives priced and ready to list.

Get Started